Daniel Fine

Theatre Arts | Dance | Public Digital Arts

Tenure Dossier

3876: Video for Performance

Develop new course offered for the first time in Spring of 2018

Cross-Listed:

Role:

Professor

Theatre Arts, Dance, Intermedia, Digital Arts, Cinema Arts

Semesters Taught:

S18, S19, S20

Prerequisites:

3890 or Cinema Modes

GE:

Engineering Be Creative

Description:

An introduction to the aesthetics and practical applications of digital media design for live performance, including content creation, system design and content optimization for media servers. Open to students from any department with an interest in designing, creating, and displaying digital media for theatre, dance, concerts, corporate events, gallery installations, VJ sets, and architectural projections. Working with professional software (Adobe Creative Cloud including Illustrator, Photoshop, Premiere Pro, Audition, and After Effects) students learn how to create digital art work and integrate it into live performance and entertainment events via projections, media servers and digital displays.

Course Objectives:

  1. Understand the basic concepts, theories and practical applications of incorporating video into live performance.
  2. Develop applied knowledge of creating video by designing and realizing projects with various analog, digital and new media technologies for a variety of live experiences.
  3. Understand the meaning making, workflow, process, technology and creative process for implanting video into live performance.
  4. Work collaboratively across disciplines to investigate multimedia approaches to contemporary live experiences and new modes of storytelling with video.
  5. Develop skills in manipulating digital assets such as photos, videos, text, and live video streams.
  6. Operate computer, video, projection, sensor, and camera equipment.
  7. Be able to perform basic-intermediate, media server skills in QLab and basic-intermediate content creation in After Effects CC.
  8. Develop the organizational and artistic skills necessary to successfully design and implement video into live performance.
  9. Improve teamwork and communication skills.
  10. Critique and evaluate work.

Rationale for Creating this Course:

Part of five new courses that form the foundation in digital arts for live performance curriculum.

 

This is a foundational/intro course, akin to Lighting Design 1, Costume Design 1, or Scene Design 1, where students  learn the fundamentals of media/projection design from a content creation and designer perspective.

Towards the Future:

As more students become interested in this area and if an MFA in Digital Media for Live Performance is created, level two and three courses will need to be added, akin to other design course progressions.

Enrollment Breakdown by Year/Semester:

  • Spring 2021: not offered
  • Spring 2020 enrollment: 10 of 16 (3 grads, 7 undergrads)
    • majors: Theatre Arts, Dance, Art, Cinema, Informatics, Computer Science and Engineering
  • Spring 2019 enrollment: 10 of 16 (6 grads, 10 undergrad, 6 dropped after start of semester)
  • majors: Theatre Arts, Art, Cinema, Marketing
  • Spring 2018 enrollment:  15 of 15 (6 grads, 9 undergrads) 3 on the waitlist
  • majors: Dance, Theatre Arts, Marketing, Computer Science, Engineering, Art, English, Cinema, Journalism and Mass Communication

ICON:

ICON is an essential tool for all of my courses. You have been included as an observer in all of my ICON courses. On ICON you will find assignments, projects, rubrics, readings, etc. You have access to view this major teaching tool as seen by students per semester. You may be prompted to sign in using your Hawk ID and password.

Link to: Spring 2020 ICON site

Link to: Spring 2019 ICON site

Link to: Spring 2018 ICON site

Links to Syllabi Per Semester:

Link to: Covid Pivot Spring 2020 Syllabus

Link to: Original Spring 2020 Syllabus

Link to: Spring 2019 Syllabus

Link to: Spring 2018 Syllabus

Links to Course Evaluations Per Semester:

Link to: Spring 2020 Student Evaluations

Link to: Spring 2019 Student Evaluations

Link to: Spring 2018 Student Evaluations

Samples of Student Work:

Projection mapping project using After Effects for content creation and QLab for mapping. One projector hooked up to a laptop, projecting onto a print hanging on the wall.

Projection mapping project using After Effects for content creation and projection mapping onto a photo of a model for online class during Pandemic when physical projection mapping was not possible.

After effects project learning to create particle effects.

After effects project learning to create custom moving shapes.

copyright 2021