Daniel Fine
Theatre Arts | Dance | Public Digital Arts
Tenure Dossier
3895: Performing, Art and New Technologies in Society
Develop new course offered for the first time in Spring of 2019
Cross-Listed:
Role:
Professor
Theatre Arts, Dance, Digital Arts
Semesters Taught:
S19, S20
Prerequisites:
Diga 2800 or THTR 3880
Description:
Survey of major technological innovations that have deeply impacted society and live performance in the late 20th and early 21st century, and the future of the rapidly evolving technological world; students examine theoretical texts and performances that address the impact of technology on the human condition, as well as create original applied live performances and installations; a variety of technologies are explored and adapted for live performance as they relate to the following five categories of original human experience—telepresence and liveness, artificial intelligence, augmented and virtual reality, and transhumanism.
Course Objectives:
1. Understand the basic concepts, theories, history and the practical artistic applications of telepresence, liveness, artificial intelligence, augmented and virtual reality, transhumanism, and big data.
2. Develop applied knowledge by creating, designing and realizing projects with various analog, digital and new media technologies for a variety of student generated artistic/technological experiences.
3. Be able to rapidly prototype ideas using Isadora, Max and/or other softwares and use and manipulate various hardware technologies.
4. Work collaboratively across disciplines to investigate multimedia approaches to contemporary live experiences and new modes of storytelling.
5. Cite and discuss prior and related work.
6. Expand upon organizational, artistic, and technical skills necessary to successfully design and implement projects.
7. Improve teamwork and communication skills.
8. Critique and evaluate work.
Note:
This course is a required for the Public Digital Arts Certificate.
Rationale for Creating this Course:
Part of five new courses that form the foundation in digital arts for live performance curriculum.
As the boundaries between theater, dance, art, cinema, gaming, computer-human-interaction, entertainment and everyday life expands by the use of new technologies, it is critical that emerging artists, engineers, and technologists learn the language and tools to envision new modes of creating live performance and artistic experiences.
Towards the Future:
As course uses various technologies such as VR, AR, Big Data, and AI, there is potential for it to become an elective in Computer Science, Engineering and/or the Arts Cognitives in the CS Informatics major.
Enrollment Breakdown by Year/Semester:
ICON:
ICON is an essential tool for all of my courses. You have been included as an observer in all of my ICON courses. On ICON you will find assignments, projects, rubrics, readings, etc. You have access to view this major teaching tool as seen by students per semester. You may be prompted to sign in using your Hawk ID and password.
Note: ICON sites from spring 2017 and earlier cannot be viewed by anyone without admin access. I cannot add observers or change the ICON visibility permissions for any ICON site from spring 2017 or earlier.
Links to Syllabi Per Semester:
Link to: Covid Online Pivot Spring 2020 Syllabus
Link to: Spring 2020 Syllabus
Link to: Spring 2019 Syllabus
Links to Course Evaluations Per Semester:
Samples of Student Work:
Student showing final project in Augmented Reality using Lens Studio for Snapchat over Zoom. Spring 2020.
Projection mapping for an interactive experience using Big Data.
Reading of a script written by AI for which students trained an AI model.
About screen for a project on telepresence.
4 - 4
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AI Poe-try from Lauren Arzbaecher on Vimeo.
Data Art from Nicholas Coso on Vimeo.
A dramatic reading of an original poem created by an AI program that was trained on 52 poems by Edgar Allan Poe. Spring 2020.
Art created by Big Data, in real-time in Processing and displayed to the class via Zoom. Spring 2020.
copyright 2021